Dragon Ball Z - The Legacy Of Goku Ii International (japan)


Dragon Ball Z: Idainaru Son Goku Densetsu

The second title was the best ranked of the trilogy receiving excellent reviews from its reviewers; due to its sales the game was released by Banpresto in Japan (being the only one to be released there) under the title Dragon Ball Z: The Legacy of Goku II International on July 23, 2004.

Join Gohan as he shares with Goten the battles of their deceased father, Goku, along with other characters. Dragon Ball Z: Idainaru Son Goku Densetsu illustrates Goku's seven greatest battles: fighting Mercenary Tao, challenging Tien Shinhan at the World Martial Arts Tournament, destroying King Piccolo, fighting Piccolo at the 23rd World Martial Arts Tournament, protecting Earth from Vegeta, saving Namek from Frieza, and sacrificing his life to save the world from Perfect Cell.

Dragon Ball Z - The Legacy Of Goku Ii International (japan) Full

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Dragon Ball Z: The Legacy of Goku II

Dragon Ball Z: The Legacy of Goku II was released on June 17, 2003. The plot of the game picks up where The Legacy of Goku left off, and continues until the end of the Cell Games Saga when Gohan defeats the evil android Cell. The game introduced several new concepts to the series. The first was transformations, which allowed characters to become temporarily stronger, at the cost of slowly draining their energy. It also introduced the scouter, which allowed players to look up the stats of other characters in the game, as well as basic information about them. The game also introduced charged melee attacks, which allowed characters to unleash a powerful physical strike after a short charging period. The game also allowed characters to further supplement their stats with capsules that were scattered around the game world. Despite being titled 'The Legacy of Goku' this game featured the most limited play as the character Goku.

Due to the game's success, a second version was released titled Dragon Ball Z: The Legacy of Goku II International exclusive to Japan on July 23, 2004. In this version all characters were given new profile images and their names were reverted to their original Japanese. However, Mister Satan still retains his English name 'Hercule' on the front of his parade float.

[Source] - Wikipedia.

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Dragon Ball Z: The Legacy of Goku

Dragon Ball Z: The Legacy of Goku takes you on an incredible journey to protect the universe from the evil Frieza once and for all. Goku's son has been kidnapped and it's up to you to save him. Vegeta, Krillin, Piccolo, and King Kai are some of the characters you'll encounter along your quest. You'll need your melee and ki combat strategies to defeat your enemies. The future depends on your ability to use your ki blasts, solar flare, and kamehameha attacks.

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Dragon ball z - the legacy of goku ii international (japan) free

Dragon Ball Z: The Legend

Dragon Ball Z: The Legend, known as Dragon Ball Z: Idainaru Dragon Ball Densetsu (ドラゴンボールZ 偉大なるドラゴンボール伝説 Doragon Bōru Zetto Idainaru Doragon Bōru Densetsu?, Dragon Ball Z: The Greatest Dragon Ball Legend) in Japan, is a fighting game produced and released by Bandai on May 31, 1996 in Japan, released for the Sega Saturn and PlayStation.[1] Greatest Hits versions were released on June 20, 1997 for the Saturn and June 27, 1997 for the PlayStation. In Europe, only the Sega Saturn version was released in France and Spain on January 1, 1996,[1] with the French edition retaining the original Japanese name and the Spanish edition being re-addressed as Dragon Ball Z: The Legend.

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The playable characters in Dragon Marked for Death: Frontline Fighters are the Empress and Warrior.
You play as the survivors of the Dragonblood Clan who set out to take revenge on the Kingdom of Medius, who destroyed their home and captured the Dragonblood Oracle, Amica. To obtain the power they need to enact their revenge, they forge a pact with the Astral Dragon Atruum.
Use your newly acquired powers to take on quests from villagers and raise your status in the kingdom. How you perform in these quests can have a direct effect on the game's final outcome.
Quests aren't all about defeating enemies, though. You'll guard a ship's passengers from monsters, search for hidden treasure, rescue a princess from a castle under siege, and a lot more!
Choose from four playable characters (Empress, Warrior, Shinobi, or Witch) and defeat your enemies to gain experience and level up. You'll receive points as you level up that can increase your attack power, defense, agility, and other parameters. Customize your character in a way that best suits your individual playstyle!
Team up with up to four players in co-op multiplayer action via local wireless, or go online with Nintendo Switch Online and use worldwide matchmaking system to play with adventurers all over the world. By strategizing and working together with your party, you'll be able to achieve even greater results and reap even better rewards!
Get ready to experience the unique, dark fantasy world of the Dragonblood Clan in this intense 2D action-RPG!

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LEGRAND LEGACY - TALE OF THE FATEBOUNDS
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THE STORY
Mugna Feud, the great war between the Kingdoms of Fandor and Altea, puts Legrand in a chaotic state. You play as Finn, a young slave who wakes up without any memory of his past, yet soon discovers that he possesses mysterious powers beyond his control. Embark on an epic adventure in this sprawling fantasy universe and fight alongside the Fatebounds to bring peace back to Legrand and prevent the Second Coming! But be careful who you trust, everyone has a secret to hide…
RELEASE INFO
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Dragon Ball Z: The Legacy of Goku II

Also known as: Dragon Ball Z: The Legacy of Goku II International (JP)
Developer: Webfoot Technologies
Publishers: Atari, SA (US), Infogrames (EU), Banpresto (JP)
Platform: Game Boy Advance
Released in JP: July 23, 2004
Released in US: June 17, 2003
Released in EU: August 1, 2003

This game has hidden development-related text.
This game has debugging material.
This game has a hidden sound test.
This game has a hidden level select.
This game has regional differences.
This game has anti-piracy features.

Probably one of Webfoot Technology's best Dragon Ball Z titles. Definitely a major improvement from the previous game. Like its predecessor, it is an RPG but follows the anime series storyline a lot more closely. It later got a rerelease in a double pack with Dragon Ball Z: The Legacy of Goku.

To do:
  • Codebreaker/Action Replay/GameShark codes for double pack version.
  • 3Development-Related Text
  • 4Regional Differences

Debug Menu

A debug menu exists which can be accessed by using the Codebreaker code 0202B32D:02 (US version) or 0202B371:02 (Japanese version) while the game is starting up and then pressing Start at the title screen. The player can listen to music tracks and sound effects, as well as teleport to any level. When going to any level, all six characters will be available, with each one of them being upgraded to a certain degree.


(Source: Mezmorize)

Anti-Piracy Measure

Please elaborate.
Having more detail is always a good thing.
Specifically: What exactly does the anti-piracy check for? What's the savetype that the game uses?

The anti-piracy triggers at the point Gohan presses A to go to the world map for the first time from East District 439. The US and EU versions show up dead center of the screen by default whilst the Japanese version has it appear on the bottom. You are then booted back to the title screen. It could be checking for the save type used like in Buu's Fury.

Development-Related Text

Dragon Ball Z - The Legacy Of Goku Ii International (japan) 2017

Debugging Text

Various text strings related to errors and the developers' hard drive can be found in the ROM in each version of the game. The Japanese version, which came out later, contains a lot more of it than the other two versions. While nothing special, it does reveal the game was coded in C++ Language, since '.cpp' files are associated with the C++ programming language. The same is true with the next game in the series, Buu's Fury.

US Version
0042F4K:SourceCharacterData.cpp
Unable to find a sprite index in character display data
00A0F4K:SourceByteCodeInterpreterByteCodeFunctionList.cpp
CharacterSpecialAttack() is deprecated
00A714CharacterFollow() is deprecated
(...) ShowImage() is deprecated
00B148K:SourceByteCodeInterpreterByteCodeVariableList.cpp
Unable to set variable
00EBDCK:SourceAreaEntry.cpp
Unable to find area
01F984Assertion Failure!
File _
Line _
Condition _
Error _
022E48Invalid Operation
Divide By Zero
Overflow
Underflow
Inexact Result
Heap memory corrupted
Unknown signal
Japanese Version
001E74K:SourceSaveOptionsManager.cpp
003E98K:SourceGameData.cpp
Index < NumberOfTriggers
0043E8K:SourceCharacterData.cpp
Level
004DA0K:SourceGameStatesState_JournalMenu.cpp
Interpreter HasReturnValue()
0053E0K:SourceTileManager.cpp
006764K:SourceMapManager.cpp
SaveState NULL Savestate
006A2CK:SourceSpriteSystemSpriteSystem.cpp
Process -> Used 0xFF
(...)Process -> Used 0
(...)Process -> Used <= 1
(...)FreeMemory1 FreeMemory2
(...)TotalMemory 512
006E16(Location & 1)
SpriteFreeListIndex 0xFF
0070F8(RequiredLength & 63) 0
Index != -1
007980SaveState
00852CCurrentFrame
009C34K:SourceByteCodeInterpreterByteCodeInstructions.cpp
RepeatCount > 0
009F40K:SourceByteCodeInterpreterByteCodeFunctionList.cpp
Character
00B0D0'ShowImage() is deprecated'
00B3F8SpriteIndex
00BB90K:SourceByteCodeInterpreterByteCodeVariableList.cpp
'Unable to set variable'
00C238PlayerCharacter
00C86CK:SourceSpriteSystemSpriteHandler_Dialog.cpp
ScaleCounter != 0
00C938K:DataPortraitsPortraitList.cpp
00CCFCK:SourceTrapManager.cpp
(...)Index != -1
00D428K:SourceAreaManager.cpp
Index < Entry->NumberOfItems
Index < Entry->NumberOfNPCs
00EA04K:SourceGameStatesState_ScriptMapFader.cpp
FadeTime
PulseTime
00EBE8K:SourceCameraControllersCameraController_Shake.cpp
00EEFAReference this
!IsBatched
IsBatched
00FC4CK:SourceAreaEntry.cpp
Interpreter HasReturnValue()
(...)'Unable to find area'
0101F4K:SourceSpriteSystemSpriteHandler_DestructibleTile.cpp
Sprite
0107A4K:SourceItemsItemHandlers.cpp
0116DCK:SourceSpriteSystemSpriteHandler_CharacterGateNumber.cpp
StaticSprite
011B38Fader NULL
(...)Fader
011CA0!Finished
012264K:SourceGameStatesState_SwitchCharacters.cpp
Player
0137B0K:SourceMapHandlersPerspectiveMapLayer.cpp
EndY <= 64
EndX <= 32
Width != 0
01963CK:SourceGameStatesState_Scouter_Minimap.cpp
CurrentMap
TileIndex != -1
01A970CurrentFrame
01B230K:SourceGameStatesState_Scouter_Database.cpp
DatabaseList GetCount()
01C2E8K:SourceAIFilesAIBehaviourManager.cpp
BehaviourStack GetCount()
020E24K:WinGBACoreGBARam.cpp
Header
Header->Used 0
AvailableBlock != NULL
FreeListHead NULL
021780Assertion Failure!
(...)File _
(...)Line _
(...)Condition _
(...)Error _
021ACCK:WinGBACoreSoundChannel.cpp
SamplePosition >= 0
SamplePosition < SampleLoopEnd
NumberOfSamples > 0
023000K:WinGBACoreFrameBuffer.cpp
(iBufferWidth & 7) 0
(iBufferHeight & 7) 0
0236D0K:WinGBACoreGBABackupRAM.cpp
((int) Destination & 1) 0
(DestinationOfset & 7) 0
(Length & 7) 0
((int) Source & 1) 0
(SourceOffset & 7) 0
02462CInvalid Operation
Divide By Zero
Overflow
Underflow
Inexact Result
Heap memory corrupted
Unknown signal
7BEF60NumberOfSamplesToStart > 0 && NumberOfSamplesToStart <= NumberOfSamples
NumberOfSamplesToEnd > 0 && NumberOfSamplesToEnd <= NumberOfSamples
NumberOfSamplesToEnd > 0 && NumberOfSamplesToEnd <= NumberOfSamplesToEnd
7BFCE4SourceOffset >= 0 && SourceOffset+Length <= BackupRamSize
DestinationOffset >= 0 && DestinationOffset+Length <= BackupRamSize
SourceOffset >= 0 && SourceOffset < BackupRamSize

Abnormal termination
Arithmetic exception:
Illegal instruction
Interrupt received
Illegal address
Termination request
Stack overflow
Redirect:
can't open:
Out of heap memory
User-defined signal 1
User-defined signal 2
Pure virtual fn called
C++ Library exception
TableSize < n
K:WinGBACoreStaticTable.h
TableSize < n
K:WinGBACoreStaticTable.h
(These two lines are present 15 times)
AnimationIndex < Sprite->NumberOfAnimations
K:SourceSpriteSystemCharacterSpriteHandlersSpriteHandler_Character.h
Index != -1
SourceSpriteSystemSpriteSystem.h
EEPROM_V124

Crash Handler

There is a crash handler that seems to only work on the Japanese version.

This sound error message can be triggered by enabling the code 03007D510E during the opening cutscene.
(Source: nensondubois)
This message can be triggered by enabling the debug screen on the Japanese version, warping to zone 10, area 16, and then progressing with the dialogue. It can be assumed that the error occurs because the game attempted to move a character that was not currently loaded.

If you attempt a glitch that involves shooting several ki blasts simultaneously, you could get one of these two screens.

Regional Differences

Intro Movie

In the European version, the opening FMV played in the US and JP (International) versions is removed to make room for the other languages.

Character Portraits

For some reason, all the story-relevant characters had their portraits changed when the game was localized in Japan. This does fix mistakes with Gohan's Super Saiyan 2 portrait and Imperfect Cell's portrait.

The Legacy Of Goku Walkthrough

USJapan
The Dragon Ball series
Dragon Ball
NESDragon Ball: Shenron no Nazo • Dragon Ball: Daimaou Fukkatsu • Dragon Ball 3: Gokuuden
Game Boy AdvanceDragon Ball: Advanced Adventure
Nintendo DSDragon Ball Origins 2
Dragon Ball Z
NESDragon Ball Z: Kyoushuu! Saiya Jin • Dragon Ball Z II: Gekishin Freeza!! • Dragon Ball Z III: Ressen Jinzou Ningen • Dragon Ball Z: Gekitou Tenkaichi Budoukai
SNESDragon Ball Z: Super Saiya Densetsu • Dragon Ball Z: Super Butouden • Dragon Ball Z: Super Butouden 3
GenesisDragon Ball Z: Buyuu Retsuden
Sega SaturnDragon Ball Z: Idainaru Dragon Ball Densetsu
PlayStationDragon Ball Z: Idainaru Dragon Ball Densetsu
Game Boy AdvanceDragon Ball Z: The Legacy of Goku • Dragon Ball Z: The Legacy of Goku II • Dragon Ball Z: Taiketsu • Dragon Ball Z: Buu's Fury • Dragon Ball Z: Supersonic Warriors
PlayStation 2Dragon Ball Z: Budokai • Dragon Ball Z: Budokai 2 • Dragon Ball Z: Budokai 3 • Dragon Ball Z: Budokai Tenkaichi 2 • Dragon Ball Z: Budokai Tenkaichi 3
Nintendo DSDragon Ball Z: Supersonic Warriors 2 • Dragon Ball Z: Harukanaru Densetsu‎
WiiDragon Ball Z: Budokai Tenkaichi 3
WindowsDragon Ball Z: Kakarot
Other
WindowsDragon Ball Xenoverse • Dragon Ball: Xenoverse 2 • Dragon Ball FighterZ

Dragon Ball Z - The Legacy Of Goku Ii International (japan) Movie

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